Just a quick note to say that the Fuzzy0 reference code has been updated. I added a few comments, a constant output function, and the input modifiers “very” and “somewhat.” These latter constrict and loosen the slope of fuzzification trapezoids or triangles in a manner similar to that in the following graphic:
More important in the long run, perhaps, is the reason I haven’t posted all week: I’ve been integrating the F# proof-of-concept code I discussed several months ago into the actual product I was writing it for! Since the product itself is still at the pre-sales stage, I can’t say much more about it until I clear it with the people who own it, but there it is: my first “real” F# project!
-Neil
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